Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Worbis

8
Posts
1
Topics
A member registered Aug 04, 2018

Recent community posts

(1 edit)

Hello! Alas, I didnt see the reviews and interest in the mod, so I stopped worked on it. In your version, I liked the grass, but the trees ... the point is, that the unit located on the cage with the forest must be visible, but you get a blind zone... i think. Well, personally, I will no longer engage in the mod and wish you - success, with your work!

(1 edit)

No,no. Reason only in XML, i dont no how to crate him properly and what string of code should be in it for correct work. 

<manifest>
<name>Example Mod</name>
<author>Example Author</author>
<description>This is a example description of an example mod.</description>
</manifest>

Copy/paste this doesnt want to work properly. Ofcorse with this <?xml version="1.0" encoding="utf-8"?>  Doesnt work in note/excel , but work with NotePad, at last!

(1 edit)

At first I wanted to do it wright, but even according to the instructions it did not work out :\  I gave up on creating manifest.XML )) Perhaps mastered in this, later...

(1 edit)

I propose (for now) to reduce the number of hexes, approximately cut in half, and increase the hexes size themselves (for biger and detail buildings/teraine and so on, place on hex) and map, even SMALL - are insanely huge, but empty & useless( for now). I think all this will greatly increase FPS and bring more action/intresting gameplay. Also, not bad to reduce the number of hexes per region, thay have too many territories.  

Thx for "listening" ;)

Bronze Age community · Created a new topic Graphic Mod
(12 edits)

   I decided to play around with the pixels, and it seems to be successful!? Yes, no!? All I can not deal with forests(beat them!) and buildings yet, but I think in the mood I will take care of them. 

Download archive, and throw to Mods folder, select from game menu and have fun! Dont forget to generate a new world with new seed, just in case.

 And yes, post what you think !) 

P.S. Can some one to tell me, HOW to create SPOILER for screens? 

Ver 0.1:

Ver1

Ver 0.2:

DOWNLOAD - Ver 0.21  Update: Road

Finally! Cooool step!

(1 edit)

4GB patch) https://ntcore.com/?page_id=371 .. its relevant and used for HoI2 (just an example). But good that BA already can in more than 4gb)

For about "256 palitra".. I mean, maybe there's an opportunity to tie more pleasant for the eyes colorful palette? Like  there https://howardsmithdmd.wordpress.com/2014/12/04/development-realisation-assignme...

and of course, patience and health to you for fighting lags!

(1 edit)

Before the "changes with bonuses" there were terrible lags. "I play" with 1-2 fps)

It looks like it's in the engine, it does not pull such a count of updates to sprites or textures !? Because it is worth expanding the city and laying the second one, as the game is already becoming an unbearable lag and changes map size have no effect. It seems to me that I need something cardinally to change ..(

P.S. 1-2 fps on i7 & nvidia with 4gb memory. CPU load 20%... i try numeros of fich with sowtware, win7 compability, manipul with threeds, even 4gd patch:D (for exe to teech programm work with more than 2gb RAM) .. Game idea greet! But need 120fps, x10 varity bildings(and texture), and more than 256 palitra in design:) ...then it will be a wet dream game!

Sorry for maybe not good eng.